Genres

AI-made roguelike games

A roguelike is a style of role-playing game traditionally built around dungeon crawls through procedurally generated levels, with turn-based play, grid-based movement and permanent death. The name comes from Rogue (1980). The core loop is a run: enter the dungeon, fight, gather items, and get as far as you can before dying and starting over. NetHack is a classic example.

Roguelikes need procedural generation, code that builds a new, playable level each run, plus turn logic that waits for the player and then moves every monster. Games that keep some of these traits without turn-based play are often called roguelites.

In the browser, Math.random() can't be seeded, because the browser picks the seed. A game that wants shareable seeds or daily runs, where every player gets the same dungeon, needs its own seeded random generator.

games
22
phone friendly
41%
online multiplayer
23%
top AI tool
Claude Code
top engine
Three.js

All 22 AI-made roguelike games

How AI-made roguelike games are built

Counted from the 22 games above. A game can name more than one tool or genre, so a list can add up to more than 22.

Engine

  1. Three.js 1150%
  2. Phaser 314%
  3. PixiJS 29%
  4. Babylon.js 15%
  5. Godot 15%

AI family

  1. Claude 1045%
  2. GPT 418%
  3. Gemini 15%
  4. Grok 15%
  • 41% play on a phone, against 64% of all 403 games we list.
  • 23% have online multiplayer, against 43% of all 403 games we list.
  • Three.js runs 50% of them, against 66% of the catalog.
  • Median placement in the 2026 Vibe Coding Game Jam: #318 for the 21 ranked games here, against #277 for all 367 we list.