Pawnfall
Lead a squad of chess pieces through a roguelike run of tactical battles.
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About the game
Lead a squad of chess pieces through a roguelike run and try to carry it as far as it will go before the run comes to an end.
Army building and management. Tactical encounters, one after another. Variety from one run to the next.
It draws on four influences: Wartales for overland travel and party management, Slay the Spire for run structure, Balatro for escalating build-crafting, and chess for its movement rules.
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How it was made
Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.
- Added
- Code by AI
- Most of it
- AI tools
- Cursor
- Engine
- Three.js
- Players
- Single player
- Jam
- 2026 Vibe Coding Game Jam, rank 168 of 945

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