Data as of (UTC)

AI game statistics: 588 games made with AI, counted

Which AI builds the most games, which tools and engines creators pick, how much of the code AI wrote, and what players rate highest. We count every number from the catalog when the site is built.

It counts our catalog, not every game made with AI. 485 of the 588 games (82%) were made for a game jam, and that shapes the results.

588 games
7 AI families
23 AI tools
50% phone friendly

Who built them

  1. Claude 26445%
  2. GPT 12121%
  3. Gemini 356%
  4. Grok 122%
  5. DeepSeek 20%
  6. Kimi 20%
  7. Qwen 10%

How much code AI wrote

Creators' own account
  • All of the code7%
  • Most of the code79%
  • Part of the code7%
  • Not stated7%

Which AI makes the most games?

Claude leads, named on 264 of 588 games. The family comes from the creator or from a named model, and one game can name several.

AI families

  1. Claude 26445%
  2. GPT 12121%
  3. Gemini 356%
  4. Grok 122%
  5. DeepSeek 20%
  6. Kimi 20%
  7. Qwen 10%
  8. No AI family named 19934%

Denominator: 588 games. Not recorded: AI family 199.

Model versions

  1. Claude Opus 5.5 254%
  2. GPT-6 Astra 102%
  3. Claude Opus 5 71%
  4. Claude Opus 4.6 61%
  5. GPT-6.1 Sol 51%
  6. Claude Fable 5.1 31%
  7. Claude Sonnet 5.5 31%
  8. GPT-5.5 31%
  9. Claude Sonnet 5 20%
  10. Gemini 3.8 Flash 20%

Denominator: 588 games. Not recorded: model version 527.

Which AI tools do creators use?

Claude Code is named on 38% of games. 80% of games name exactly one tool.

  1. Claude Code 22438%
  2. Cursor 10618%
  3. Codex 10117%
  4. Claude app 285%
  5. Google Antigravity 203%
  6. ChatGPT 193%
  7. Tesana 193%
  8. Gemini app 102%
  9. GitHub Copilot 102%
  10. Lovable 92%
  11. Bolt 61%
  12. Grok app 51%
  13. Grok Build 51%
  14. OpenCode 51%

Denominator: 588 games. Not recorded: tool 67.

Which engines do AI games run on?

Three.js runs 55% of the catalog. The AI writes the code, and the engine is what that code runs on.

  1. Three.js 32255%
  2. HTML5 Canvas 376%
  3. Phaser 275%
  4. Godot 163%
  5. PixiJS 142%
  6. Unity 61%
  7. Babylon.js 41%
  8. GameMaker 20%
  9. PlayCanvas 20%
  10. React 20%
  11. WebGL 20%
  12. LittleJS 10%
  13. React Three Fiber 10%
  14. Twine 10%
  15. No engine stated 15126%

Denominator: 588 games. Not recorded: engine 151.

How much of the code does AI write?

By the creators' own account, or by the rules of the jam a game was made for.

AI's share of the code
  • All of the code7%
  • Most of the code79%
  • Part of the code7%
  • Not stated7%

Denominator: 588 games. Not recorded: AI share 41.

What kinds of games are made with AI?

Action leads with 39% of games. A game can have up to three genres.

Genres

  1. Action 22739%
  2. Shooter 11520%
  3. Simulation 10919%
  4. Strategy 10017%
  5. Arcade 9416%
  6. Puzzle 7713%
  7. Adventure 6711%
  8. Casual 509%
  9. Roguelike 437%
  10. Racing 417%
  11. RPG 275%
  12. Platformer 244%

Denominator: 588 games. Not recorded: genre 0.

Most common pairs

  1. Action + Shooter76
  2. Action + Arcade27
  3. Action + Roguelike18
  4. Action + Strategy17
  5. Arcade + Racing17
  6. Casual + Puzzle16

Denominator: 588 games. Not recorded: genre 0. Each game counts once per pair.

Can you play them on a phone, or with friends?

Plays in a mobile browser
  • Phone friendly50%

Denominator: 588 games. Not recorded: platforms 0.

Players
  • Online multiplayer34%
  • Single player66%

Denominator: 588 games. Not recorded: player mode 0.

100% play in a browser
82% made for a game jam

Denominator: 588 games. Not recorded: platforms 0; jam 103.

What did the top-ranked jam games do differently?

The 42 top-50 entries of the 2026 Vibe Coding Game Jam that we list, against all 414 of its entries in the catalog, placed or not.

  • Run on Three.js Top 5086% All68%
  • Online multiplayer Top 5069% All45%
  • Phone friendly Top 5074% All66%

Top 50: Denominator: 42 games. Not recorded: engine 4; platforms 0; player mode 0; placement 0.

All listed entries: Denominator: 414 games. Not recorded: engine 75; platforms 0; player mode 0; placement 0.

Median placement by tool

Lower is better, out of 945 entries. A tool needs 10 placed games in this jam to show up; medians round to the nearest place.

  1. Cursor#23097 ranked, 0 without a placement
  2. Claude Code#288174 ranked, 0 without a placement
  3. Codex#29977 ranked, 0 without a placement
  4. Google Antigravity#46118 ranked, 0 without a placement

Denominator: 414 games. Not recorded: tool 14; placement 0. A game that names several tools counts under each. A placement says how a game did, not what its tool did.

Which tools get used together, and which games link source code?

Most creators name one tool. These are the pairs that show up most, and the share of games that link a public repository (public code isn't always an open source license).

Tool pairs

  1. Claude Code + Codex13
  2. Claude app + Cursor6
  3. ChatGPT + Codex5
  4. ChatGPT + Claude Code5
  5. Google Antigravity + Codex4
  6. Codex + Cursor4

Denominator: 588 games. Not recorded: tool 67. Each game counts once per pair.

5% link source code
80% one tool only

Denominator: 588 games. Not recorded: repository 558; tool 67.

Which tools pair with which engines?

Games per pair, for the most-named tools and engines. Brighter means more games.

Games per AI tool and engine
ToolThree.jsHTML5 CanvasPhaserGodotPixiJS
Claude Code131121168
Cursor763403
Codex675732
Claude app135011
Google Antigravity161000

Denominator: 588 games. Not recorded: tool 67; engine 151. Each game counts once per tool and engine pair.

How fast is the catalog growing?

Games added each week (weeks start on Monday, UTC), colored by the first AI family and the first tool each one names. That's when a game joined the catalog, not when it came out.

By AI family

  1. 539Sep 28 Claude 239, GPT 97, Gemini 24, Other or not named 179
  2. 33Oct 5 Claude 5, GPT 2, Other or not named 26
  3. 11Oct 12 Claude 9, GPT 1, Other or not named 1
  4. 5Oct 19 Claude 2, GPT 1, Other or not named 2

By AI tool

  1. 539Sep 28 Claude Code 204, Cursor 100, Codex 80, Other or not named 155
  2. 33Oct 5 Claude Code 4, Codex 1, Other or not named 28
  3. 11Oct 12 Claude Code 8, Codex 2, Other or not named 1
  4. 5Oct 19 Claude Code 1, Codex 2, Other or not named 2

Denominator: 588 games. Not recorded: date added 0.

Which AI's games do players rate highest?

Average player rating by AI family, from 80 votes on 57 games. A family needs 20 votes to appear, and the list only shows once two families do.

  1. GPT 4.625 votes
  2. Claude 4.256 votes

Denominator: 588 games. Not recorded: AI family 199. 531 games have no player votes yet. Each average is the family's total stars divided by its votes, and a game that names several families counts for each.

How we count

Each live game in the catalog counts once. To be listed, a game has to be playable, have a gameplay loop and be substantially made with AI, by its creator's account or its jam's rules, and every game is reviewed before it's listed. Drafts and broken or removed games don't count.

AI credits come from the creator's own words (a submission, a jam entry, a README) or, for a few games, from the project itself, and each game's page names its source. An AI family is either named by the creator or follows from a named model. A tool alone never fills in a model or a family.

How percentages and blanks are counted

Percentages divide by every game in the stated denominator, blanks included, and round to whole numbers. A game can count under several tools, families or genres, so shares overlap. Charts show the most common values, while the downloads hold every live game.

"Not recorded" means nobody stated it, so a blank engine doesn't mean no engine, and a blank jam doesn't mean the game was made outside one. Every listed game has a platform, a player mode, a genre and a date added.

The jam comparison

It takes the jam with the most games we list and sets the entries with a recorded top-50 placement against all of that jam's entries we list. It describes our catalog, not the whole jam.

The editorial policy explains what gets listed and how credits are recorded.

Get the data

Both files hold all 588 games in this build, one row each. A row has the game's links, its AI credits and their source, engine, genres, platforms, player mode, jam and placement, date added and player rating.

If you're writing about us, the press kit has a description, the logo and a contact.

In the CSV, lists are joined with | and a blank cell is not recorded. In the JSON, lists are arrays, a blank is null, and every slug comes with its display name. An unstated AI share is unknown in both, and text that starts like a spreadsheet formula gets a leading apostrophe.

Ratings carry their own time, ratings_as_of in the CSV and ratingsAsOf in the JSON (UTC). It can be older than the build date, since a build that can't fetch new ratings keeps the last ones. Ratings as of Nov 14, 2026, 18:29 UTC.

License: CC BY 4.0. Credit GamesByAI (gamesbyai.win) with a link. The games and their screenshots are not part of the data.

To cite it: GamesByAI, Games made with AI, data as of November 14, 2026, 588 games. The files at these links change with every build, so keep a copy with your citation.

Monthly snapshots are also on Hugging Face and Kaggle.

Questions

How many games are made with AI?

We list 588 playable games made with AI as of November 14, 2026. It's a curated catalog rather than a count of every AI-made game out there, since every game is reviewed before it's listed.

Which AI makes the most games?

Claude, which creators name on 264 of 588 games (45%). A game can name more than one AI family.

Which AI coding tool is used most for games?

Claude Code, named on 224 games (38%). 80% of games name exactly one tool.

What engine do AI-made games use?

Three.js leads with 322 games (55%). The AI writes the code that runs on the engine, but it isn't the engine itself.

Can I use this data?

Yes. The full dataset is free to reuse with credit under CC BY 4.0, as JSON at /data/games.json and as CSV at /data/games.csv.