BeetleJump
Jump your beetle up a towering course and try to reach the top.
Genres
RUNNING LATE turns a commute into 30 rooms against a 24-minute clock, and every death adds a whole twenty seconds to it. You run, rebound between walls and hold the button to control how high you jump.
Platformers are action games about getting your character from point to point over uneven terrain and suspended platforms, jumping and climbing as you go. You run, time your jumps across gaps, avoid hazards like pits and reach the end of the level. Donkey Kong (1981) and Super Mario Bros. (1985) are the classic examples.
If you're making one, the movement code is the core of it, with gravity, a jump model (a fixed arc, or one you can steer mid-air) and collision tests against terrain and hazards. Levels are commonly built from a grid of tiles, and a scrolling level needs a camera that converts world coordinates to screen coordinates.
On the web, the Gamepad API reads controllers, and phones need on-screen buttons built with pointer events. Physics should use the elapsed time from requestAnimationFrame, or the game runs faster on high refresh-rate screens.
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Jump your beetle up a towering course and try to reach the top.
Leap between floating islands as a frog and rescue stolen tadpoles from aliens.
Guide a young painter through a colorless kingdom, fighting creatures and restoring color.
Roll a marble across hazardous terrain and collect all the money in each level.
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Sprint and wall-jump through 30 commuter rooms while deaths add time to your clock
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Counted from the 24 games above. A game can name more than one tool or genre, so a list can add up to more than 24.