Platformer · Adventure · made with AI
Aero Frog Skybound
Leap between floating islands as a frog and rescue stolen tadpoles from aliens.
About Aero Frog Skybound
The game starts in first person on a bright sky level with floating platforms. You play a frog whose tadpoles were taken by a UFO. Move with the keyboard, look with the mouse, and jump to reach islands above and across the gaps.
Each jump goes higher than the last, so levels use vertical space. Holding the jump key gives a taller leap. Every level hides 4 tadpoles to collect, and the game has 2 levels followed by a boss fight.
How you act through the levels decides your ending. Destroying everything in your path pushes the frog toward becoming something closer to a machine. The choice is made through play rather than a menu.
The look follows the glossy Frutiger Aero style, and the design draws on Jumping Flash! 2 from the PS1. The creator lists Claude (Sonnet 4.6) for code, and AI tools for art, music and sound effects.
How it was made
Source: AI Browser Game Jam 2 rules (at least half of each game AI-generated) and the itch.io game page. Evidence: the creator's own account.
- Code by AI
- Most of it
- Engine
- Three.js
- Genre
Platformer,
Adventure- Players
- Single player

Controls
- WASD: move
- Space: jump (hold for higher jump)
- Mouse: look around
Screenshots
Questions about Aero Frog Skybound
Where can I play Aero Frog Skybound?
On devandreakira.itch.io, in a desktop browser. We don't list it for phones.
Who made Aero Frog Skybound?
DevAndreAkira made it and entered it in the AI Browser Game Jam 2.
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