Vibe Sentinel
Fight shadow beasts through ten turn-based dungeon levels, one careful move at a time.
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About the game
Playing alone, you are the last guardian of the Ancient Grove, walking a dark dungeon one grid tile at a time and fighting the shadow beasts inside. Get through all 10 levels to win the run.
Ten biomes, one for each level, from a forest grove through a volcanic maze to a void sanctum. Escalating shadow beasts across the levels. Glowing exit stars on every level, each leading to the next floor. The Sentinel Pulse, a 2-crystal blast that reaches every enemy within 3 tiles. Endless mode past the main run, and badges to earn. A portal into another game. Your Sentinel, picked before you start.
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Bump into a shadow beast to fight it. Nothing moves until you take a turn, and enemies only step every other turn, which gives you a little room to reposition. Wait in place to pass your turn, but enemies keep acting while you stand still. You begin with 10 HP, and potions restore 6 HP.
The design follows early Rogue and Nethack, where managing your resources matters more than fast reflexes.
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How it was made
Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.
- Added
- Code by AI
- Most of it
- AI provider
Anthropic
- AI tools
- Claude Code
- Engine
- PixiJS
- Players
- Single player
- Jam
- 2026 Vibe Coding Game Jam, rank 504 of 945

Controls
- Keyboard
- Arrow keys / WASD move one tile, bump enemies to attack
- Q Sentinel Pulse (costs 2 crystals)
- Space / Enter wait a turn
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