Roguelike · Strategy · RPG · made with Claude

Vibe Sentinel

Fight shadow beasts through ten turn-based dungeon levels, one careful move at a time.

Plays in your browser Phone friendly 2026 Vibe Coding Game Jam: rank 504 of 945
Rate Vibe Sentinel

About Vibe Sentinel

Vibe Sentinel is a turn-based dungeon roguelike on a grid: ten levels down, one careful move at a time. The shadow beasts get tougher as you descend, so a run comes down to managing your resources and choosing every step with care.

The design draws on classic grid roguelikes such as Rogue and early Nethack, where the tension comes from limited resources. It runs on PixiJS, with Claude Code as the AI tool.

Each level is its own biome, from a forest grove to a volcanic maze and finally a void sanctum, so the scenery changes as the danger rises. Beyond the main run there is an endless mode and a set of badges to earn, and a portal leads straight into the next Vibe Jam game.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
Anthropic
AI tools
Claude Code
Engine
PixiJS
Players
Single player
Make one like itClaude Code game development: a practical guide

Questions about Vibe Sentinel

Is Vibe Sentinel free to play?

Yes. Vibe Sentinel runs in your web browser at no cost, with no download or account needed.

Which AI was used to make Vibe Sentinel?

Vibe Sentinel was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play Vibe Sentinel on my phone?

Yes. Vibe Sentinel supports mobile browsers.

Who made Vibe Sentinel?

Vibe Sentinel was made by Nehagoyal1407. See their profile on GamesByAI for their other games.

More like Vibe Sentinel