Vibe Sentinel

Fight shadow beasts through ten turn-based dungeon levels, one careful move at a time.

Be the first to rate Phone friendly 2026 Vibe Coding Game Jam, rank 504 of 945 Plays in your browser

Checked working on Nov 14

  • Arrow keys / WASD move one tile, bump enemies to attack
  • Q Sentinel Pulse (costs 2 crystals)
  • Space / Enter wait a turn

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About the game

Playing alone, you are the last guardian of the Ancient Grove, walking a dark dungeon one grid tile at a time and fighting the shadow beasts inside. Get through all 10 levels to win the run.

Ten biomes, one for each level, from a forest grove through a volcanic maze to a void sanctum. Escalating shadow beasts across the levels. Glowing exit stars on every level, each leading to the next floor. The Sentinel Pulse, a 2-crystal blast that reaches every enemy within 3 tiles. Endless mode past the main run, and badges to earn. A portal into another game. Your Sentinel, picked before you start.

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Bump into a shadow beast to fight it. Nothing moves until you take a turn, and enemies only step every other turn, which gives you a little room to reposition. Wait in place to pass your turn, but enemies keep acting while you stand still. You begin with 10 HP, and potions restore 6 HP.

The design follows early Rogue and Nethack, where managing your resources matters more than fast reflexes.

It ranks #484 of 588 games all-time, going by its jam placement until players rate it. How rankings work

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How it was made

Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.

Added
Code by AI
Most of it
AI provider
Anthropic
AI tools
Claude Code
Engine
PixiJS
Players
Single player
Jam
2026 Vibe Coding Game Jam, rank 504 of 945
Make one like itClaude Code game development, from start to finish

Controls

  • Keyboard
  • Arrow keys / WASD move one tile, bump enemies to attack
  • Q Sentinel Pulse (costs 2 crystals)
  • Space / Enter wait a turn
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