Shooter · Roguelike · made with Claude

DECKRUNNER

Shoot through a derelict space station deck by deck and reach the escape pod.

Plays in your browser Phone friendly Online multiplayer 2026 Vibe Coding Game Jam: rank 70 of 945
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About DECKRUNNER

DECKRUNNER is a first-person roguelike shooter about getting off a derelict space station. Each run takes you down through the station one deck at a time, fighting whatever is still moving, on the way to the escape pod.

The idea, according to paledustgames, came from a love of roguelikes and shooters and a wish to put both into one game. It was built with Claude Code on Three.js, supports multiplayer, runs on phones as well as desktops, and placed 70th of 945 at Vibe Jam 2026.

Customization is a stated focus, on top of the roguelike run structure. The weapons and perks you scavenge along the way shape how each descent plays out, and the goal stays the same: reach the pod before the station finishes you off.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
Anthropic
AI tools
Claude Code
Engine
Three.js
Players
Online multiplayer
Make one like itClaude Code game development: a practical guide

Questions about DECKRUNNER

Is DECKRUNNER free to play?

Yes. DECKRUNNER runs in your web browser at no cost, with no download or account needed.

Which AI was used to make DECKRUNNER?

DECKRUNNER was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play DECKRUNNER on my phone?

Yes. DECKRUNNER supports mobile browsers.

Who made DECKRUNNER?

DECKRUNNER was made by paledustgames. See their profile on GamesByAI for their other games.

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