Shooter · Roguelike · made with Cursor

POPIN

Survive escalating waves with auto-aimed shots and pick upgrades between levels.

Plays in your browser 2026 Vibe Coding Game Jam: rank 518 of 945
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About POPIN

POPIN is a survivor-style roguelite where your shots aim themselves. With combat on auto-targeting, you concentrate on positioning while enemies arrive in waves that grow tougher and more crowded as the run goes on. It is a single-player shooter with roguelite runs.

The creator loves modern roguelites and wanted this one to be approachable for everyone, including players who have never tried the genre. Cursor and Phaser were the tools behind this Vibe Jam 2026 entry, which finished 518th of 945.

Each level-up offers a choice of upgrades, and those picks shape the build that has to hold up against the later waves. The emphasis is on feedback: simple visuals are paired with punchy hit effects, so every shot and every kill gets a clear response.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI tools
Cursor
Engine
Phaser
Players
Single player
Make one like itCursor game development: a practical guide

Questions about POPIN

Is POPIN free to play?

Yes. POPIN runs in your web browser at no cost, with no download or account needed.

Which AI was used to make POPIN?

POPIN was made with Cursor. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play POPIN on my phone?

POPIN is built for desktop browsers. It may not work well on a phone.

Who made POPIN?

POPIN was made by ChessHerreros. See their profile on GamesByAI for their other games.

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