Strategy · Simulation · made with GPT
Silent Depth
Hunt a convoy by sonar, fire one torpedo attack, then slip away from the escorts.
About Silent Depth
You command a submarine that is powerful but nearly blind. Passive sonar is how you search for a convoy, and each run is a short extraction roguelite. A run follows one order: find the convoy, line up a torpedo attack, then get away.
Raising the periscope or surfacing gives you information, but it also makes you easier to detect. Periscope targeting is how you line up the shot, and the convoy routes are procedurally generated, so each run sends you after a different path.
Once you fire, escorts pursue you, and you have to disappear before they lock onto your position. The creator built the game around surviving the pressure after the shot rather than only sinking the ship, with one-hit tension throughout.
How it was made
Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.
- Code by AI
- Most of it
- AI tools
- Codex, Claude Code, Cursor
- Engine
- Three.js
- Genre
Strategy,
Simulation- Players
- Single player

Screenshots
Questions about Silent Depth
Where can I play Silent Depth?
On silent-depth.gtdstudy.com, in a browser on a computer or a phone.
Which AI was used to make Silent Depth?
yibie built it with Codex, Claude Code, Cursor, GPT, and Claude, according to the Vibe Jam 2026 submission form. AI wrote most of the code.
Who made Silent Depth?
yibie made it and entered it in the 2026 Vibe Coding Game Jam. You can find them on X as @yibie.
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