Action · Puzzle · made with GPT

ECHO|OHCE

Find your way through a dark dungeon using echolocation pings

Plays in your browser Phone friendly 2026 Vibe Coding Game Jam: rank 414 of 945
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About ECHO|OHCE

ECHO|OHCE is a dungeon crawler played without seeing the surroundings directly. A scanner sends out sound pulses that reveal nearby walls and objects for a moment, and you move through the dark rooms by reading the returning signals and finding a way forward.

The scanner draws on the Odradek device from Death Stranding, and the whole game leans on that idea of sensing a space rather than looking at it. The creator made it with Codex on Three.js, and it ranked 414th of 945 at Vibe Jam 2026. It also plays on phones.

Action, puzzle and strategy all come into it. Timing your pings and choosing your route both matter, since each pulse only shows the room for a moment before it goes dark again.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
OpenAI
AI tools
Codex
Engine
Three.js
Genre
Action, Puzzle
Players
Single player
Make one like itCodex game development: a practical guide

Questions about ECHO|OHCE

Is ECHO|OHCE free to play?

Yes. ECHO|OHCE runs in your web browser at no cost, with no download or account needed.

Which AI was used to make ECHO|OHCE?

ECHO|OHCE was made with Codex and GPT. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play ECHO|OHCE on my phone?

Yes. ECHO|OHCE supports mobile browsers.

Who made ECHO|OHCE?

ECHO|OHCE was made by JayShugito. See their profile on GamesByAI for their other games.

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