Idle · Strategy · Simulation · made with Claude
xColony
Mine the Moon, research tech, launch cargo to orbit, and prestige to new worlds.
About xColony
xColony starts you mining the Moon and ends each cycle on a new world. It is a 3D idle colony sim: the resources you gather feed a growing settlement, you spend them on upgrades and research, and then you send cargo up to orbit.
Two separate tech trees give the colony more than one direction to grow, so what you research shapes how quickly each cycle moves. Claude Code and Three.js are behind this one, and it ended up 586th of 945 in Vibe Jam 2026.
When progress slows, you prestige and begin again somewhere new. That loop carries the colony from the Moon out to other worlds, with mining, launches, and expansion all tied together in one 3D view.
How it was made
Most of the code was written by AI. Source: Vibe Jam 2026 submission form.
Evidence: the creator's own account.
- AI provider
Anthropic
- AI tools
- Claude Code
- Engine
- Three.js
- Genre
Idle,
Strategy,
Simulation- Players
- Single player

Questions about xColony
Is xColony free to play?
Yes. xColony runs in your web browser at no cost, with no download or account needed.
Which AI was used to make xColony?
xColony was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.
Can I play xColony on my phone?
xColony is built for desktop browsers. It may not work well on a phone.
Who made xColony?
xColony was made by den_storozhyk. See their profile on GamesByAI for their other games.
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