Arcade · Action · made with AI
Horizon Charge
Fly an ion craft fast enough to keep its capacitor charged
About Horizon Charge
The aim is to cover as much distance as possible before the ion craft runs out of energy. Hold the charge input to accelerate. While your speed stays above the gold charge line, the capacitor refills. Drop below it and the remaining energy drains away.
Steering costs momentum, so every sharp turn trades speed for position. You thread through authored tower formations, collect open capacitor arcs, and skim hazards close enough to earn near-miss bonuses. The obstacle layouts are deterministic, so repeated runs let you learn them.
The course accelerates without end and moves through three stages: Ignition, Vector, and Redline. Your best distance is saved between sessions. Settings reduce flashing and camera shake, and the game accepts keyboard, gamepad, mouse, and touch input.
Planet shaders and visual effects react to your speed. The creator lists code, graphics, sounds, and text as AI assisted.
How it was made
Source: AI Browser Game Jam 4 rules (most of each game AI-generated) and the itch.io game page. Evidence: the creator's own account.
- Code by AI
- Part of it
- Engine
- Godot
- Players
- Single player

Controls
- A/D or arrow keys: steer
- Space / W / Up (hold): charge
- Mouse or touch: steer and charge
- Escape: pause
- Enter / Space: confirm and restart
Questions about Horizon Charge
Where can I play Horizon Charge?
On smallloopworks.itch.io, in a desktop browser. We don't list it for phones.
Who made Horizon Charge?
Small Loop Works made it and entered it in the AI Browser Game Jam 4.
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