Strategy · made with Claude
Charge! AutoBattler
Draft units from a shop, set their deployment, and watch the armies fight on their own.
About Charge! AutoBattler
You build an army by drafting from a pool of 30 different units, then set where each one is deployed. Once the battle starts, the fighting runs by itself and you watch it play out.
Units pick targets automatically and use abilities whenever they come off cooldown. Melee units advance and charge once enemies are in range. Ranged units fire at targets in range and try to kite away until their ammo runs out, then charge in. Morale matters: low morale makes a unit retreat, and none at all makes it rout.
Between fights, the shop offers rarer units more often the further you get. Armies built around shared culture and weapon traits earn synergy bonuses. You also earn interest that scales with the lives you have lost. Several other stat mechanics sit underneath these systems.
The creator says items and formations were cut before the jam deadline. The code was written by Claude, the music was made with Suno, and the pictures were made with Civitai. The soundtrack does not loop.
How it was made
Source: AI Browser Game Jam 4 rules (most of each game AI-generated) and the itch.io game page. Evidence: the creator's own account.
- Code by AI
- Most of it
- AI provider
Anthropic
- AI tools
- Claude app
- Genre
Strategy- Players
- Single player

Questions about Charge! AutoBattler
Where can I play Charge! AutoBattler?
On id107.itch.io, in a desktop browser. We don't list it for phones.
Which AI was used to make Charge! AutoBattler?
ID107 built it with Claude app and Claude, according to the AI Browser Game Jam 4 rules (most of each game AI-generated) and the itch.io game page. AI wrote most of the code.
Who made Charge! AutoBattler?
ID107 made it and entered it in the AI Browser Game Jam 4.
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