Puzzle · Adventure · made with Claude

Casadegema

Water a bare courtyard and find hidden gems through a full watercolor year.

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About Casadegema

Casadegema is a watercolor garden game set around a whitewashed Spanish house. The courtyard starts bare: you water a tree bed, then explore to find five hidden gems in each of four seasons, and a full year takes about 10 to 15 minutes.

Each season changes how the garden looks and what you can do. Spring has shaking branches and a nest of chicks, summer adds a kite and a balloon, autumn brings rain and a rake, and winter offers a snowman and chalk. Oli the owl narrates and gives hints when tapped.

The creator says it was built entirely through conversation with Claude Opus 5.5 in Cursor, as a single HTML file with Canvas 2D art, spring physics and music generated live with Web Audio. Every gem flies to a counter, and the last one sends a message rising from the chimney, which a link parameter can personalize with a name.

How it was made

All of the code was written by AI. Source: Repository README.

Evidence: the project's repository (see the source ↗).

AI provider
Anthropic
AI tools
Cursor
Players
Single player
License
MIT
Make one like itCursor game development: a practical guide

Controls

  • Mouse or touch: tap and drag
  • Esc: put down held item
  • M: toggle music
  • R: restart the year

Questions about Casadegema

Is Casadegema free to play?

Yes. Casadegema runs in your web browser at no cost, with no download or account needed.

Which AI was used to make Casadegema?

Casadegema was made with Cursor and Claude Opus 5.5. All of the code was written by AI, according to the repository README.

Can I play Casadegema on my phone?

Casadegema is built for desktop browsers. It may not work well on a phone.

Who made Casadegema?

Casadegema was made by Deepak Jain. See their profile on GamesByAI for their other games.

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