Bramblewild
Play a deer that hooks props with its antlers and flings them into chain reactions.
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About the game
Your deer roams a woodland, an orchard and a market clearing that all link together. Hook apples, crates, barrels and carts on your antlers, carry them around and fling them into chain reactions.
Eight optional discoveries, from ringing the bell to rolling a barrel through the arch and reaching the hill overlook. A herd grove where you share apples. Free roam with no countdown. Orchard Rush, a 90-second score challenge you can start at any time. Discoveries and your best Rush score saved in the browser.
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Drag to run, and drag farther to sprint and ram loose props. Flick to leap, tap a prop once you're close to hook it, then flick or tap toward a spot to throw it. On a keyboard, move with WASD or the arrows, sprint with Shift, jump with Space and hook or throw with E.
A person at Goblin Originals set the direction and reviewed every build, while AI wrote the code and helped with the visuals.
Something wrong with this game?
You can also email us at hello@gamesbyai.win and tell us what you found.
How it was made
Source: Creator's submission (issue #172). Evidence: the creator's own account.
- Added
- New
- Code by AI
- Most of it
- AI provider
Anthropic
- AI model
Claude Opus 5.5
- AI tools
- Claude Code
- Engine
- Three.js
- Genre
Simulation,
Sandbox,
Adventure- Players
- Single player
Original 3D deer simulator for the browser: hook and fling props with your antlers, find eight woodland discoveries, or try the 90-second Orchard Rush. Made with AI-assisted coding and visuals under human direction: the code was written in Claude Code sessions (mainly Claude Opus 5.5), with a human setting direction and reviewing each build. Exact AI code share is not measured. Free, no download, no account. Proprietary game; no repository submitted.

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Questions
Who made Bramblewild?
Goblin Originals (Goblin Arcade) made it. They also made Seventh Moon and Thornreach. Their profile here lists all 3 games.
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