Strategy · made with GPT

Beaststorm

Scout, expand, and command beast armies to destroy the enemy sanctuary.

Plays in your browser Phone friendly Online multiplayer 2026 Vibe Coding Game Jam: rank 288 of 945
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About Beaststorm

A match of Beaststorm ends when one side's sanctuary falls. To get there, you scout the map, expand your territory, harvest resources and build up an army of beasts, then command it against the other commander.

It is a lightweight fantasy real-time strategy game, built with Codex and played in 3D, with online multiplayer support, and it works on phones too. The factions are beasts, so your forces are creatures instead of the usual soldiers, and each match is a contest between commanders. It ranked 288th of 945 at Vibe Jam 2026.

The scouting, expansion and economy loop is the one associated with Age of Empires II, in a smaller package with a quick, stripped-down pace. All of it builds toward one target: the enemy sanctuary, destroyed before yours goes down.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
OpenAI
AI tools
Codex
Engine
Three.js
Genre
Strategy
Players
Online multiplayer
Make one like itCodex game development: a practical guide

Questions about Beaststorm

Is Beaststorm free to play?

Yes. Beaststorm runs in your web browser at no cost, with no download or account needed.

Which AI was used to make Beaststorm?

Beaststorm was made with Codex and GPT. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play Beaststorm on my phone?

Yes. Beaststorm supports mobile browsers.

Who made Beaststorm?

Beaststorm was made by badengineer. See their profile on GamesByAI for their other games.

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