Arcade · Simulation · made with AI
Apollo-G: Now
Fly a drifting probe past planets and time one camera shot per world.
About Apollo-G: Now
You pilot a small space probe on a flyby through a star system, one world at a time. Thrust is inertial, so the probe keeps drifting after you release the keys, and gravity pulls it off course while you try to line up the camera.
Holding your aim costs limited power, so every correction has a price. Each world gives you a single photo. Fire when range and alignment match and the frame comes out sharp. Fire too early or off target and the gallery gets a weak picture.
A run is short, a few minutes in all. It ends in one of two endings, chosen by how good your photos were across the mission. The look is 8-bit arcade, with pixel graphics and sound generated by code.
The creator wrote it in HTML5 and JavaScript, using Claude models inside the Cursor editor. Touch devices get an on-screen game pad.
How it was made
Source: AI Browser Game Jam 3 rules (at least half of each game AI-generated) and the itch.io game page. Evidence: the creator's own account.
- Code by AI
- Part of it
- Engine
- HTML5 Canvas
- Genre
Arcade,
Simulation- Players
- Single player

Controls
- Arrow keys / WASD: thrust the probe
- Space: take a photo
- Enter: start / confirm
- P / Esc: pause
- X: toggle audio
Screenshots
Questions about Apollo-G: Now
Where can I play Apollo-G: Now?
On cosmopollo.itch.io, in a desktop browser. We don't list it for phones.
Who made Apollo-G: Now?
Cosmopollo Games made it and entered it in the AI Browser Game Jam 3.
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