Strategy · Tower defense · made with AI
OddOrb
Command a team of orbs, build towers and hold off a self-evolving creature swarm.
About OddOrb
You command a small team of orb units on a procedurally generated hex map. Dig out new ground, place cannon and hydro towers, and gather energy charges while a swarm of self-reproducing creatures closes in. The aim is to reach the charge target with your orbs still alive.
The creatures breed and evolve by themselves, driven by genes, so the swarm keeps growing the longer a round runs. Towers are your defense, and they can be upgraded or sold as the situation changes. Trees can be dug out to clear space.
Play Now opens a short guided tutorial on the Arena map. After that you can start a Random Map skirmish. A session runs about half an hour. The game includes fog of war, procedural music, saves and replays, and it supports co-op and multiplayer over LAN.
Select units with a click or a box drag, then press Q or W to build a cannon or hydro tower. Right-click to move or attack-move. Press F1 in game to see every control.
How it was made
Source: AI Browser Game Jam 4 rules (most of each game AI-generated) and the itch.io game page. Evidence: the creator's own account.
- Code by AI
- Part of it
- Genre
Strategy,
Tower defense- Players
- Single player

Controls
- Scroll wheel / middle-drag / arrow keys: pan camera
- Left-click / left-drag: select units (box select)
- Right-click: move / attack-move
- Q / W: build cannon / hydro tower with a unit selected
- Q / W / A / V: upgrade / sell tower with a tower selected
- E: dig trees
- N / double-tap Space: cycle your forces
- F1: show all controls
Screenshots
Questions about OddOrb
Where can I play OddOrb?
On koomik.itch.io, in a desktop browser. We don't list it for phones.
Who made OddOrb?
koomik made it and entered it in the AI Browser Game Jam 4.
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