Strategy · Simulation · made with Claude
Hegemon's Reach
Build a colony with production chains, then raise an army to crush a rival.
About Hegemon's Reach
Grow a colony, then take it to war: Hegemon's Reach, a single-player strategy game, follows the pattern of classic settlers titles. The colony runs on production chains in which one workplace supplies the next, and you guide the settlement indirectly rather than ordering each worker around.
Optimizing is the point. Deep chains of goods reward careful planning, and the payoff is watching a well-tuned colony hum along. Meanwhile a rival is building up the same way, so the late game turns into a race to have the stronger army ready first.
It comes from the creator's childhood affection for the games that first drew them to technology. It runs on Three.js in the browser, with Claude Code as the creator's AI tool, and it was a Vibe Jam 2026 entry.
How it was made
Most of the code was written by AI. Source: Vibe Jam 2026 submission form.
Evidence: the creator's own account.
- AI provider
Anthropic
- AI tools
- Claude Code
- Engine
- Three.js
- Genre
Strategy,
Simulation- Players
- Single player

Questions about Hegemon's Reach
Is Hegemon's Reach free to play?
Yes. Hegemon's Reach runs in your web browser at no cost, with no download or account needed.
Which AI was used to make Hegemon's Reach?
Hegemon's Reach was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.
Can I play Hegemon's Reach on my phone?
Hegemon's Reach is built for desktop browsers. It may not work well on a phone.
Who made Hegemon's Reach?
Hegemon's Reach was made by maxgeithe. See their profile on GamesByAI for their other games.
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