Gaussian Splatting FPS

Shoot your way through a first-person level built from a real-world 3D scan.

Be the first to rate Phone friendly 2026 Vibe Coding Game Jam, rank 103 of 945 Plays in your browser

Checked working on Nov 14

  • WASD move
  • C crouch
  • Mouse button shoot

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About the game

Carbine in hand, you walk through a real place captured as a Gaussian Splat. Splat scans are static and have no geometry at all. The scan has no game systems, so the game makes its own.

Collision for the scan. Moving objects in the level. Navigation and rendering fixes.

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Move with WASD, crouch with C, and fire with the mouse button.

yak32 got the idea while browsing SuperSplat and seeing spaces that already looked like FPS or horror levels. They've made games as a hobby for years, but they hardly ever finished one, and they say AI finally changed that. They say they've solved most problems with an AI code editor.

The carbine model comes from DJMaesen on Sketchfab, and Christoph Schindelar made the splat environment. yak32 also wrote a walkthrough for the PlayCanvas blog on how the scan became a playable level.

It ranks #91 of 588 games all-time, going by its jam placement until players rate it. How rankings work

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How it was made

Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.

Added
Code by AI
Most of it
AI tools
Cursor
Engine
PlayCanvas
Genre
Shooter
Players
Single player
Jam
2026 Vibe Coding Game Jam, rank 103 of 945
Make one like itCursor game development in short, tested loops

Controls

  • Keyboard
  • Mouse
  • WASD move
  • C crouch
  • Mouse button shoot
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