Strategy · Simulation · made with Claude
Brew Boss
Build up a cafe from a small start into a thriving business.
About Brew Boss
Brew Boss is a cafe management game where the player builds a business from the ground up. The goal is to grow a small cafe into a full empire, combining strategy decisions with the day-to-day simulation of running a shop.
The creator cites The Sims 2 and Dave the Diver as partial inspirations, which points to a mix of life-sim charm and business-management loops. It renders in 3D in the browser and was entered in Vibe Jam 2026, where it placed 73rd among 945 entries.
According to the creator, the game was built with Claude Code, and its 3D scenes are drawn with Three.js. It was made as a jam entry, so the scope is compact and focused on the core cafe-building idea.
How it was made
Source: Vibe Jam 2026 submission form. Evidence: the creator's own account.
- Code by AI
- Most of it
- AI provider
Anthropic
- AI tools
- Claude Code
- Engine
- Three.js
- Genre
Strategy,
Simulation- Players
- Single player

Screenshots
Questions about Brew Boss
Where can I play Brew Boss?
On lukeswissman.github.io, in a desktop browser. We don't list it for phones.
Which AI was used to make Brew Boss?
lukeswissman built it with Claude Code and Claude, according to the Vibe Jam 2026 submission form. AI wrote most of the code.
Who made Brew Boss?
lukeswissman made it and entered it in the 2026 Vibe Coding Game Jam. You can find them on X as @lukeswissman.
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