RPG · Simulation · Rhythm · made with Claude
Beat World 2.0
Make beats in pixel-art cities, win critic reviews, and collect each city's soundsystem.
About Beat World 2.0
In Beat World 2.0 you travel from city to city making beats and trying to win over the critics. Each city has its own hometown critics who review what you make, and a good review earns that city's iconic soundsystem rig, which joins your growing collection.
It is a pixel-art beatmaking RPG, and the stops are cultural ones: the boombox in the Bronx, the picó in Puerto Rico, the sonidero in Mexico City. The creator, an architect-turned-DJ from Bogotá, built it with Claude Code for phones and desktops alike, and the art nods to classic PC DOS games like Commander Keen.
The beatmaking leans toward arcade play, so beginners and kids can make real beats easily while they learn where each of those sounds comes from.
How it was made
Most of the code was written by AI. Source: Vibe Jam 2026 submission form.
Evidence: the creator's own account.
- AI provider
Anthropic
- AI tools
- Claude Code
- Engine
- Three.js
- Genre
RPG,
Simulation,
Rhythm- Players
- Single player

Questions about Beat World 2.0
Is Beat World 2.0 free to play?
Yes. Beat World 2.0 runs in your web browser at no cost, with no download or account needed.
Which AI was used to make Beat World 2.0?
Beat World 2.0 was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.
Can I play Beat World 2.0 on my phone?
Yes. Beat World 2.0 supports mobile browsers.
Who made Beat World 2.0?
Beat World 2.0 was made by nicoborja. See their profile on GamesByAI for their other games.
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