Action · Shooter · made with Claude

Spellwright

Type spell ideas and fight rival wizards in a multiplayer arena with physics-driven magic.

Plays in your browser Phone friendly Online multiplayer 2026 Vibe Coding Game Jam: rank 117 of 945
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About Spellwright

In Spellwright you write your own spells. It is a multiplayer wizard arena where, instead of picking from a fixed list, you type a prompt describing what you want to cast, and an AI model generates the spell on the spot. Then you fight rival wizards with it.

The creator's goal was a game powered fully by language model inference at run time, built with Claude Code on Three.js to run in mobile browsers too. In Vibe Jam 2026 it came 117th of 945. Because spells come from whatever players type, the results are chaotic and hard to predict.

Then the physics takes over. Each spell plays out in a physics-driven arena fight, and when effects collide, the simulation adds its own disorder to whatever the model produced.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
Anthropic
AI tools
Claude Code
Engine
Three.js
Players
Online multiplayer
Make one like itClaude Code game development: a practical guide

Screenshots

  • Spellwright screenshot 1

Questions about Spellwright

Is Spellwright free to play?

Yes. Spellwright runs in your web browser at no cost, with no download or account needed.

Which AI was used to make Spellwright?

Spellwright was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play Spellwright on my phone?

Yes. Spellwright supports mobile browsers.

Who made Spellwright?

Spellwright was made by liampoli. See their profile on GamesByAI for their other games.

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