Hollow Crown

Pick a class and fight through a pixel RPG toward a three-stage boss

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Checked working on Nov 14

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  • Left / Right arrows move
  • Space jump, press again in air for mobility skill
  • Down + Space drop through platform

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About the game

You pick one of five classes, Hero, Arch Mage, Bishop, Bowmaster or Night Lord, and start in Crownhollow, a town on a lake. Each class has four skills, and new ones that cost MP open as you level up. Elder Rowan waits by the campfire with a four-part quest chain that leads through the woods toward a boss.

Four maps, starting in town, Mushroom Grove for levels 1 to 5, Hollow Deep for levels 5 to 9 and the Royal Glade boss arena. Shellbacks, Caplings, Stumpies and Wisps, patrolling monsters that come after you once they notice you. King Shroom, a three-stage boss with blinking markers before each stomp and spore. A Spore Storm at 66% health, double stomps, spore rain and extra caplings. At 33%, a faster stage with triple stomps and a three-ring Quake Slam.

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Walk and jump mid-cast, because skills don't root you in place. Jump up through platforms and drop through them with Down and Space. Climb ropes and ladders with Up. Press Space again in the air for your class's mid-air move, like the Hero's leap. Aim the Arch Mage's teleport with the arrow keys.

Defeat monsters for EXP, mesos and the items they drop. Drink red and blue potions to refill HP and MP. Visit the merchant for throwing-star upgrades. Dying leaves a tombstone where you fell and takes a bite out of your EXP. The game autosaves.

Every sprite, effect and song is generated by code. It started from a single prompt, a request to animate a pixel-art wizard casting a spell. From there, the AI built the game out in conversation, with parallel agents handling the art and the soundtrack.

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You can also email us at hello@gamesbyai.win and tell us what you found.

How it was made

Source: GitHub repository README. Evidence: the project's repository (see the source ).

Added
Code by AI
Not stated
AI provider
Anthropic
AI tools
Claude Code
Engine
Unity
Genre
RPG, Action
Players
Single player
License
MIT
Make one like itClaude Code game development, from start to finish

Controls

  • Keyboard
  • Left / Right arrows move
  • Space jump, press again in air for mobility skill
  • Down + Space drop through platform
  • Up climb, talk to NPC, enter portal
  • J basic attack
  • K / L / U class skills
  • 1 / 2 red / blue potion
  • Esc help and pause

Screenshots

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