RPG · Action · made with Claude

Hollow Crown

Pick a class and fight through a pixel RPG toward a three-stage boss

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About Hollow Crown

You pick one of five classes in Hollow Crown and fight your way toward a boss battle that unfolds across three stages. It is a single-player action RPG in pixel art, inspired by MapleStory and played entirely in the browser.

None of it is loaded from image or audio files. Every sprite, effect and sound is produced by code, with the pixel art drawn procedurally and the audio built on the Web Audio API, all rendered to an HTML canvas in the browser.

Procedural generation is the main technique behind both the look and the sound. Five classes leave room to replay with a different style, and the repository, which marks the project as made with Claude Code, holds the code that draws every sprite.

How it was made

The creator did not say how much code AI wrote. Source: GitHub repository README.

Evidence: the project's repository (see the source ↗).

AI provider
Anthropic
AI tools
Claude Code
Engine
Three.js
Genre
RPG, Action
Players
Single player
License
MIT
Make one like itClaude Code game development: a practical guide

Questions about Hollow Crown

Is Hollow Crown free to play?

Yes. Hollow Crown runs in your web browser at no cost, with no download or account needed.

Which AI was used to make Hollow Crown?

Hollow Crown was made with Claude Code and Claude. The creator did not say how much code AI wrote, according to the GitHub repository README.

Can I play Hollow Crown on my phone?

Hollow Crown is built for desktop browsers. It may not work well on a phone.

Who made Hollow Crown?

Hollow Crown was made by rehan-remade. See their profile on GamesByAI for their other games.

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