Shooter · Action · made with Claude

HexFire

Battle other wizards in a shrinking arena where every kill raises your bounty.

Plays in your browser Phone friendly Online multiplayer 2026 Vibe Coding Game Jam: rank 336 of 945
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About HexFire

HexFire is a multiplayer wizard battle royale where every kill makes you a bigger target. Each player enters a shrinking arena as a spellcaster and casts spells at rival wizards, and your match ends when you fall or when you outlast everyone else.

Success works against you. Every kill raises your bounty, so a player who racks up eliminations draws attention from the rest of the lobby, and a winning streak turns into a risk. You end up weighing aggression against staying hidden.

According to the creator, the game was inspired by a childhood fondness for Runescape and Minecraft. Made with Claude Code as a Vibe Jam 2026 entry, it came 336th of 945 and has a Three.js 3D view that also works on phones.

How it was made

Most of the code was written by AI. Source: Vibe Jam 2026 submission form.

Evidence: the creator's own account.

AI provider
Anthropic
AI tools
Claude Code
Engine
Three.js
Players
Online multiplayer
Make one like itClaude Code game development: a practical guide

Questions about HexFire

Is HexFire free to play?

Yes. HexFire runs in your web browser at no cost, with no download or account needed.

Which AI was used to make HexFire?

HexFire was made with Claude Code and Claude. Most of the code was written by AI, according to the Vibe Jam 2026 submission form.

Can I play HexFire on my phone?

Yes. HexFire supports mobile browsers.

Who made HexFire?

HexFire was made by TeemuSor. See their profile on GamesByAI for their other games.

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