Talos: A Modern Ancient Game
Wall in the white stone on a hex board before it slides off the edge.
Loading the game…
Taking a while? Open it on the creator's site
Play next
Did it work on your phone?
Do any of these fit Talos: A Modern Ancient Game?
About the game
Wall in the white stone before it slides off the edge of a hex board. It's a trap-the-cat style puzzle, and the white stone plays the cat.
Six generated boards per run, none drawn by hand. Three escapes by the white stone ending a run. Easy, Medium and Hard, with score multipliers of two or three on harder settings. Scoring by empty hexes left once it's boxed in, higher with fewer stones spent. Optional suggestions highlighting every equally strong placement, with a warning they aren't always reliable. A mock proverb about doorways being more tempting than open space, signed probably ancient. Saved sessions to resume later.
Read moreShow less
Drop a dark stone onto any open hex each turn. After that, the white stone slides one space. Pick a light or dark board, or let it follow your system.
Kevin MacLeod worked out the design in conversation with an AI model. They played each version and described what felt off so the AI could revise it. An AI coding tool wrote the game as one HTML file, including the board generator and the solver. The AI also wrote a script that produced the store art from the game's own renderer. Kevin MacLeod recorded the sound effects, hand-tuned the colors and playtested, and released it as CC0.
Something wrong with this game?
You can also email us at hello@gamesbyai.win and tell us what you found.
How it was made
Source: Creator's submission (issue #82). Evidence: the creator's own account.
- Added
- Code by AI
- Most of it
- AI provider
Anthropic
- AI model
Claude Opus 5
- Engine
- WebGL
- Players
- Single player
I designed it in conversation with Claude: a trap-the-cat style hex puzzle with procedural boards, scoring by empty hexes left, and a hint that shows every optimal move. Claude Code built it as a single HTML file (generator, solver, rendering, settings). I'd play, describe what felt off, and Claude would revise - stone look, night theme, UI. Claude also scripted the store art from the game's own renderer. I recorded audio effects, hand-tuned the colours, and playtested. CC0.

Screenshots
Made a video of Talos: A Modern Ancient Game?
Link this page in your video's description, then send us the video. We go through new ones every day, and once we've reviewed yours it shows up here with your channel's name on it.
Questions
Who made Talos: A Modern Ancient Game?
Kevin MacLeod made it. They also made Sumo Boulders, Chromadoku, HexMine, and 2 more. Their profile here lists all 6 games.
More like this
, Phone friendly , Online multiplayerTiny Skies
Explore a small shared world and relax together while an apocalypse looms.
BUNGR INC.
Cook burgers in a cursed kitchen to earn your way to freedom.
, Phone friendly , Online multiplayerFloppy Brawler
Fight ragdoll-style opponents in a wobbly, physics-driven brawler.
, Phone friendly , Online multiplayerSwingers
Swing with friends to rack up the most damage to city infrastructure.
