# GamesByAI > GamesByAI is a curated directory of games made with AI coding tools and models. As of the 2026-10-01 UTC build, the live catalog lists 477 games by 475 creators, with 19 AI tools, 7 AI model families, 10 engines and 30 genres named. Every game is reviewed before it is listed. Game pages describe how to play, name the creator and report AI credits with their sources. Counts and ratings describe this build of the catalog. Rankings use player ratings weighted against a starting score from jam placement or a neutral prior. ## Browse games - [GamesByAI](https://gamesbyai.win/): Find games made with AI and where to play them. - [All games](https://gamesbyai.win/games/): Every live game, in title order. - [Top games](https://gamesbyai.win/top/): Games ranked by player ratings. - [New games](https://gamesbyai.win/new/): The newest additions to the catalog. - [Multiplayer games](https://gamesbyai.win/multiplayer/): Games with online multiplayer. - [Mobile games](https://gamesbyai.win/mobile/): Games their creators list as playable on phones. - [Creators](https://gamesbyai.win/creators/): The people behind the listed games. ## AI providers - [Games by AI provider](https://gamesbyai.win/providers/): Browse games by the company whose AI models wrote most of the code. - [Claude](https://gamesbyai.win/providers/anthropic/): Games whose AI credits name Claude models. 231 games. - [GPT](https://gamesbyai.win/providers/openai/): Games whose AI credits name GPT models. 106 games. - [Gemini](https://gamesbyai.win/providers/google/): Games whose AI credits name Gemini models. 32 games. - [Grok](https://gamesbyai.win/providers/xai/): Games whose AI credits name Grok models. 9 games. ## AI models - [Games by AI model version](https://gamesbyai.win/models/): Browse games by the exact model version that wrote most of the code. - [Claude Opus 5.5](https://gamesbyai.win/models/claude-opus-5-5/): Games whose AI credits name Claude Opus 5.5. 11 games. - [Claude Opus 4.6](https://gamesbyai.win/models/claude-opus-4-6/): Games whose AI credits name Claude Opus 4.6. 6 games. - [GPT-6 Astra](https://gamesbyai.win/models/gpt-6-astra/): Games whose AI credits name GPT-6 Astra. 5 games. ## AI tools - [Games by AI coding tool](https://gamesbyai.win/tools/): Browse games by the AI coding tool or app their creators used. - [Claude Code](https://gamesbyai.win/tools/claude-code/): Games whose AI credits name the Claude Code tool. 197 games. - [Codex](https://gamesbyai.win/tools/codex/): Games whose AI credits name the Codex tool. 88 games. - [OpenCode](https://gamesbyai.win/tools/opencode/): Games whose AI credits name the OpenCode tool. 5 games. - [Cursor](https://gamesbyai.win/tools/cursor/): Games whose AI credits name the Cursor tool. 101 games. - [GitHub Copilot](https://gamesbyai.win/tools/github-copilot/): Games whose AI credits name the GitHub Copilot tool. 9 games. - [Google Antigravity](https://gamesbyai.win/tools/antigravity/): Games whose AI credits name the Google Antigravity tool. 19 games. - [Kiro](https://gamesbyai.win/tools/kiro/): Games whose AI credits name the Kiro tool. 3 games. - [Claude app](https://gamesbyai.win/tools/claude-ai/): Games whose AI credits name the Claude app tool. 24 games. - [ChatGPT](https://gamesbyai.win/tools/chatgpt/): Games whose AI credits name the ChatGPT tool. 15 games. - [Gemini app](https://gamesbyai.win/tools/gemini-app/): Games whose AI credits name the Gemini app tool. 9 games. - [Grok app](https://gamesbyai.win/tools/grok-app/): Games whose AI credits name the Grok app tool. 4 games. - [Lovable](https://gamesbyai.win/tools/lovable/): Games whose AI credits name the Lovable tool. 9 games. - [Bolt](https://gamesbyai.win/tools/bolt/): Games whose AI credits name the Bolt tool. 5 games. - [Grok Build](https://gamesbyai.win/tools/grok-build/): Games whose AI credits name the Grok Build tool. 4 games. ## Engines - [AI-made games by engine](https://gamesbyai.win/engines/): Browse AI-made games by the engine or framework they run on. - [Three.js](https://gamesbyai.win/engines/threejs/): Games built with Three.js. 297 games. - [Babylon.js](https://gamesbyai.win/engines/babylonjs/): Games built with Babylon.js. 4 games. - [Phaser](https://gamesbyai.win/engines/phaser/): Games built with Phaser. 25 games. - [PixiJS](https://gamesbyai.win/engines/pixijs/): Games built with PixiJS. 11 games. - [HTML5 Canvas](https://gamesbyai.win/engines/canvas/): Games built with HTML5 Canvas. 23 games. - [Godot](https://gamesbyai.win/engines/godot/): Games built with Godot. 8 games. - [Unity](https://gamesbyai.win/engines/unity/): Games built with Unity. 3 games. ## Genres - [AI-made games by genre](https://gamesbyai.win/genres/): Browse AI-made games by genre, from action and shooters to puzzle, racing and word games. - [Action](https://gamesbyai.win/genres/action/): Games in the Action genre. 204 games. - [Adventure](https://gamesbyai.win/genres/adventure/): Games in the Adventure genre. 55 games. - [Arcade](https://gamesbyai.win/genres/arcade/): Games in the Arcade genre. 72 games. - [Card](https://gamesbyai.win/genres/card/): Games in the Card genre. 16 games. - [Casual](https://gamesbyai.win/genres/casual/): Games in the Casual genre. 32 games. - [Educational](https://gamesbyai.win/genres/educational/): Games in the Educational genre. 8 games. - [Fighting](https://gamesbyai.win/genres/fighting/): Games in the Fighting genre. 7 games. - [Horror](https://gamesbyai.win/genres/horror/): Games in the Horror genre. 10 games. - [Idle](https://gamesbyai.win/genres/idle/): Games in the Idle genre. 9 games. - [Platformer](https://gamesbyai.win/genres/platformer/): Games in the Platformer genre. 19 games. - [Puzzle](https://gamesbyai.win/genres/puzzle/): Games in the Puzzle genre. 56 games. - [Racing](https://gamesbyai.win/genres/racing/): Games in the Racing genre. 35 games. - [Rhythm](https://gamesbyai.win/genres/rhythm/): Games in the Rhythm genre. 9 games. - [Roguelike](https://gamesbyai.win/genres/roguelike/): Games in the Roguelike genre. 35 games. - [RPG](https://gamesbyai.win/genres/rpg/): Games in the RPG genre. 24 games. - [Shooter](https://gamesbyai.win/genres/shooter/): Games in the Shooter genre. 104 games. - [Simulation](https://gamesbyai.win/genres/simulation/): Games in the Simulation genre. 82 games. - [Sports](https://gamesbyai.win/genres/sports/): Games in the Sports genre. 12 games. - [Strategy](https://gamesbyai.win/genres/strategy/): Games in the Strategy genre. 79 games. - [Survival](https://gamesbyai.win/genres/survival/): Games in the Survival genre. 15 games. - [Tower defense](https://gamesbyai.win/genres/tower-defense/): Games in the Tower defense genre. 14 games. - [Trivia](https://gamesbyai.win/genres/trivia/): Games in the Trivia genre. 6 games. - [Word](https://gamesbyai.win/genres/word/): Games in the Word genre. 4 games. - [Board](https://gamesbyai.win/genres/board/): Games in the Board genre. 5 games. - [.io](https://gamesbyai.win/genres/io/): Games in the .io genre. 8 games. - [Management and tycoon](https://gamesbyai.win/genres/management/): Games in the Management and tycoon genre. 10 games. - [Party](https://gamesbyai.win/genres/party/): Games in the Party genre. 12 games. - [Stealth](https://gamesbyai.win/genres/stealth/): Games in the Stealth genre. 6 games. ## Game jams - [AI game jams and their games](https://gamesbyai.win/jams/): Games from game jams where AI wrote most of the code. - [2026 Vibe Coding Game Jam](https://gamesbyai.win/jams/vibe-jam-2026/): Listed entries and results from 2026 Vibe Coding Game Jam. 403 games. - [AI Browser Game Jam 1](https://gamesbyai.win/jams/ai-browser-game-jam-1/): Listed entries and results from AI Browser Game Jam 1. 3 games. - [AI Browser Game Jam 2](https://gamesbyai.win/jams/ai-browser-game-jam-2/): Listed entries and results from AI Browser Game Jam 2. 5 games. - [AI Browser Game Jam 3](https://gamesbyai.win/jams/ai-browser-game-jam-3/): Listed entries and results from AI Browser Game Jam 3. 7 games. - [AI Browser Game Jam 4](https://gamesbyai.win/jams/ai-browser-game-jam-4/): Listed entries and results from AI Browser Game Jam 4. 16 games. ## Guides - [AI 3D animation for games: rig, generate, retarget](https://gamesbyai.win/guides/ai-3d-animation-for-games/): Rig the character first: Mixamo, Meshy and Tripo auto-rig a humanoid in minutes. Then get motion one of four ways: a clip library, text-to-motion \(NVIDIA's free Kimodo runs on your own GPU\), motion capture from a phone video, or physics. Retarget each clip onto your skeleton once, export a GLB and play it with Three.js's AnimationMixer or your engine's animation player. Check each tool's license first: several free tiers are non-commercial. - [AI NPC dialogue for browser games: keys and costs](https://gamesbyai.win/guides/ai-npcs-for-browser-games/): Keep the provider key on a server. Send each player's dialogue through a small proxy that verifies their identity, reserves a bounded cost against player and global budgets, limits requests and output tokens, and times out to an authored line. Ask the model for JSON, validate it, and let game code decide whether an action is legal. WebLLM and Transformers.js offer local inference if the player's device can handle the download and computation. - [AI sound effects and music for games](https://gamesbyai.win/guides/ai-sound-effects-and-music-for-games/): For effects, use ElevenLabs' sound-effects model on a paid plan, or free code-based tools like ZzFX and jsfxr that a coding agent can tune directly. For music, use Suno on a paid plan, Stable Audio 3.0's open weights or Google's Lyria 3.5 API. Free tiers mostly exclude commercial use. In the browser, start audio after the first tap, ship one audio sprite, and give players a mute button. - [AI sprite animation: make a playable character](https://gamesbyai.win/guides/ai-sprite-animation-for-games/): Start every animation from one approved character reference and a pose plan. Generate the frames, reject changes to the design, then align them to the same canvas and ground line. Pack a uniform grid or an atlas with trim metadata. Loop walks and idles, play attacks once, and return to idle. The examples below use the same sheet in Phaser 3/4, PixiJS v8 and Canvas. - [Claude Code game development: a practical guide](https://gamesbyai.win/guides/claude-code-game-development/): Claude Code can build a browser game from plain-language prompts: run it in a game folder, describe one small game, then loop between playing and asking for fixes. Creators name Claude Code on 197 of the 477 games we list as of October 1, 2026, including the \#1 game of Vibe Jam 2026. - [Claude Code skills for game development: a setup](https://gamesbyai.win/guides/claude-code-skills-for-game-development/): Give Claude Code four things for a game. A short CLAUDE.md holds your run and test commands. Skills cover the jobs you repeat, such as a playtest or a balance pass. Hooks format every edit and run tests before Claude stops, and a subagent reviews. Skills are folders with a SKILL.md file; Claude loads one when its description matches the task or when you type its name. - [Codex game development: a practical guide](https://gamesbyai.win/guides/codex-game-development/): Codex, OpenAI's coding agent, can build a browser game from prompts: sign in with ChatGPT, describe one small game with a clear finish line, then loop between playing and asking for fixes. Creators name Codex on 88 of the 477 games we list as of October 1, 2026, including the games that placed \#2 and \#3 at Vibe Jam 2026. - [Cursor game development: a practical guide](https://gamesbyai.win/guides/cursor-game-development/): Cursor can build a browser game from prompts: open a game folder, add a short rules file, plan one small game in Plan Mode, then loop between playing and asking the Agent for fixes. Creators name Cursor on 101 of the 477 games we list as of October 1, 2026, including the two that won Cursor's Vibe Jam 2026 awards. - [Game feel with AI: 12 juice techniques to ask for](https://gamesbyai.win/guides/game-feel-with-ai/): A coding agent builds the mechanics you describe, and feel lives in small timings that prompts rarely mention. Ask for the techniques by name, one per prompt. Start with coyote time, hit stop and screen shake that decays, then easing, squash and stretch, particles, a sound for every action and a camera that leads the player. Keep every value in one tuning file, and add a switch that turns the effects off. - [Claude Code and Godot: build a browser game](https://gamesbyai.win/guides/godot-with-ai-agents/): Claude Code builds Godot games by editing GDScript and text scenes and running Godot from the terminal; Coding-Solo's godot-mcp adds run and debug tools, and Codex works the same way. Use Godot 4.7.2, GDScript and the Compatibility renderer, give the agent a short rules file and build one mechanic per prompt. Export with Thread Support off so the build plays in an ordinary iframe, then test it on desktop and phone. - [How to make a 3D game with AI: a Three.js guide](https://gamesbyai.win/guides/how-to-make-a-3d-game-with-ai/): Ask an AI coding agent for a small Three.js game: one scene, one camera, one control scheme and one goal. Add physics, models and effects once that loop plays well, and keep the download small. Three.js runs 297 of the 477 games in our catalog, including 9 of the 10 top-10 Vibe Jam 2026 entries we list. - [How to make a game with AI, step by step](https://gamesbyai.win/guides/how-to-make-a-game-with-ai/): Describe a small game to an AI coding agent such as Claude Code, Codex or Cursor, build it in short steps, test it on a phone and publish it as a web page. If you would rather install nothing, Rosebud, a browser builder made for games, can generate a first version from a prompt. - [How to make a mobile game with AI: browser first](https://gamesbyai.win/guides/how-to-make-a-mobile-game-with-ai/): Build it as a web game that runs in the phone's browser. Use pointer events for touch, size the canvas to the screen, start audio on the first tap and test on a real phone. Wrap it as an app only if you need a store listing. In our catalog, 284 of 477 games list mobile. - [How to make game assets with AI: art and sprites](https://gamesbyai.win/guides/how-to-make-game-assets-with-ai/): Have your coding agent draw the art in code first, and use an image model only for pictures you keep as files. Games in our catalog do both: some make every sprite and sound in code, others use AI-generated images. Keep one style, keep the download small and disclose AI art when you publish. - [Image to 3D for games: from a picture to a GLB](https://gamesbyai.win/guides/image-to-3d-for-games/): Make one clean concept image, run it through an image-to-3D tool such as Meshy, Tripo, Rodin or open-weight TRELLIS, and ask for a low polygon count at generation. Rig humanoids in the same tool, shrink the file with glTF Transform, and load the GLB in Three.js with GLTFLoader. Check the license of the plan you generate on before you ship. - [How to make a multiplayer game with AI](https://gamesbyai.win/guides/make-a-multiplayer-game-with-ai/): Pick a stack before the first prompt: Colyseus or PartyServer on Cloudflare Durable Objects for an authoritative server, Playroom Kit if you want no backend. Tell the agent the server owns the game state and clients only send inputs, ask for client-side prediction and interpolation by name, and test with two browser windows from day one. The Colyseus creator's one-prompt shooter ran, then became unplayable above 10 clients until he cut what it sent. - [Make games with ChatGPT, from chat to Codex](https://gamesbyai.win/guides/make-games-with-chatgpt/): Ask ChatGPT for a one-file HTML game and it can show a preview in the chat. For anything bigger, use Codex, OpenAI's coding agent, which every ChatGPT plan includes. Of the 477 games we list as of October 1, 2026, creators name ChatGPT on 15 and Codex on 88. - [Make games with Gemini: 3 routes, step by step](https://gamesbyai.win/guides/make-games-with-gemini/): You can make a browser game with Gemini three ways. Ask Canvas in the Gemini app for a playable page, describe the game in Google AI Studio's Build mode, or run Google Antigravity's agents on your own project folder. As of September 2026 each route has a free start. - [MCP servers for game development: what to install](https://gamesbyai.win/guides/mcp-servers-for-game-development/): Start with a browser server: Playwright MCP lets your coding agent open the game, press keys and take screenshots, and Chrome DevTools MCP adds performance traces. Then add one for your tools: Blender's official server, a community Godot server, the Unity CLI's MCP mode or Unreal 5.8's experimental plugin. Each server runs code with your permissions, so install only ones you trust. - [NVIDIA Kimodo: text-to-motion for game characters](https://gamesbyai.win/guides/nvidia-kimodo-text-to-motion/): Kimodo is NVIDIA's free text-to-motion model: type 'A person sneaks forward in a crouch' and it returns up to 10 seconds of 30 fps skeleton motion. It runs on an NVIDIA GPU with about 17 GB of VRAM, or under 3 GB with the text encoder on the CPU. Export BVH, retarget it onto your character in Blender, Unity, Godot or Unreal, and ship the clip. Its human models allow commercial use. - [Playtesting games with AI: let the agent play](https://gamesbyai.win/guides/playtesting-games-with-ai/): Give the game a small test hook that reports its state as JSON and can step time forward, and seed its random numbers. Then write one Playwright test that plays a round and fails on any console error. Let your coding agent run that test after every change, and read the state instead of guessing from screenshots. Automation catches crashes and broken loops; only players tell you if it's fun. - [Make a game with AI: 10 prompts to copy and adapt](https://gamesbyai.win/guides/prompts-for-making-a-game-with-ai/): A good game prompt names the goal, the context, the limits and what done looks like. Start with one small game in one sentence, ask for a plan, build in short steps, play after each step and paste back what you saw. The ten templates below cover that loop. - [Can you sell games made with AI? Steam, itch.io](https://gamesbyai.win/guides/selling-ai-made-games/): Yes. Steam and itch.io allow games made with AI and ask you to disclose AI-generated content. Steam charges $100 per game and keeps 30 percent of sales; itch.io lets you pick its share, 10 percent by default. Check your tool's terms for commercial use, and know that US copyright covers only what a human authored. - [Vibe coding a game: what works, step by step](https://gamesbyai.win/guides/vibe-coding-a-game/): Vibe coding a game means describing it in plain language, letting an AI write the code and judging the result by playing it. It works best for small browser games: one core loop, specific prompts, a playtest after every change and git to save what works. - [Vibe coding game ideas from 403 ranked jam games](https://gamesbyai.win/guides/vibe-coding-game-ideas/): Pick an idea with one loop you can explain in a sentence and play within seconds in a browser. The top three Vibe Jam 2026 games fit that test: capybaras delivering food without toppling a fruit stack, a race through a haunted grocery store and a where-and-when history guessing game. - [Vibe coding game jam: AI rules, dates and a plan](https://gamesbyai.win/guides/vibe-coding-game-jam/): A vibe coding game jam is a contest where AI writes most of the code. Rules differ: Vibe Jam 2026 required at least 90% AI-written code, GMTK Game Jam 2026 banned generative AI art and audio, and Godot Wild Jam bans AI content. Read the rules first, add any required snippet on day one and build one small game that loads fast. - [Where to publish a browser game, and find players](https://gamesbyai.win/guides/where-to-publish-a-browser-game/): Put the game on its own URL first, then on itch.io, which is free and non-exclusive. For reach and ad revenue, apply to a web portal. CrazyGames pays ad revenue after a Full Launch with its SDK, and Poki hand-picks games and asks for web exclusivity. Steam and the app stores cost a fee and want more than a web page. Then post it where players look, and follow each community's rules. ## Comparisons - [Best AI for game development: 6 tools compared](https://gamesbyai.win/compare/best-ai-for-game-development/): No single tool wins: in Vibe Jam 2026, the \#1 game lists Claude Code, \#2 and \#3 list Codex, and \#4 and \#5 list Cursor. Choose by plan and workflow: Claude Code or Codex for an agent in your project folder, Cursor for an editor. - [Best AI game maker: exports, pricing and rights](https://gamesbyai.win/compare/best-ai-game-makers/): Choose by what you want to ship. Rosebud suits a quick playable browser link; GDevelop suits a game you export and sell on Steam or itch.io. Makko is another route to a 2D browser game, while Summer builds desktop projects with editable code. For a game you keep coding in your own project folder, consider Claude Code, Codex or Cursor. Check publishing and ownership separately: a share button does not settle either. - [Best vibe coding game engine: what AI games use](https://gamesbyai.win/compare/best-game-engine-for-vibe-coding/): Three.js for 3D and Phaser for 2D, or no engine at all for a small canvas or text game. Three.js runs 297 of the 477 AI-made games in our catalog, including 9 of the 10 top-10 Vibe Jam 2026 entries we list. Phaser runs 25, and 102 name no engine. The jam recommended Three.js, which raises its count. - [Claude Code vs Codex for game development](https://gamesbyai.win/compare/claude-code-vs-codex-for-game-development/): Neither wins on our data, so pick by the plan you already pay for. Claude Code needs a paid Claude plan or a Console account, and Codex is included in every ChatGPT plan, Free included. The \#1 game of Vibe Jam 2026 lists Claude Code, and \#2 and \#3 list Codex. ## Statistics and data - [AI game statistics](https://gamesbyai.win/stats/): Catalog counts, AI credits, engines, genres, platforms and player rating totals at build time. - [Games dataset \(JSON\)](https://gamesbyai.win/data/games.json): Every live game with AI credits, engine, genres and rating data; CC BY 4.0 with credit to GamesByAI. - [Games dataset \(CSV\)](https://gamesbyai.win/data/games.csv): The games dataset as one row per game; CC BY 4.0 with credit to GamesByAI. - [Full catalog text](https://gamesbyai.win/llms-full.txt): This directory plus one record per live game, with creator, AI credits, engine, genres and jam placement. ## About and submissions - [Submit a game](https://gamesbyai.win/submit/): How creators submit a game for listing. - [About GamesByAI](https://gamesbyai.win/about/): What the directory covers. - [Press kit](https://gamesbyai.win/press/): Catalog figures with their date, the data downloads, brand assets and a contact. - [Editorial policy](https://gamesbyai.win/editorial-policy/): What gets listed, where facts come from and how rankings work. ## Blog - [AI Browser Game Jam: what four editions built](https://gamesbyai.win/blog/ai-browser-game-jam/): Open to any AI, rated partly on how you used it, and growing fast: Focaccai's itch.io jam went from 29 submissions to 125 in six months. Here is what the first four editions built. Published 2026-10-01. - [Can AI make multiplayer games? 187 say yes](https://gamesbyai.win/blog/can-ai-make-multiplayer-games/): Yes, and not only shooters. AI-made games already put strangers on one boss, one farm, one mountain and one choir. Here is what the 187 online games we list have in common. Published 2026-10-01. - [What the Vibe Jam 2026 top 50 did differently](https://gamesbyai.win/blog/what-the-vibe-jam-2026-top-50-did-differently/): No secret model here. The best games of Vibe Jam 2026 were mostly 3D, played on phones and let you bring friends, and the AI tool behind them mattered less than you'd think. Published 2026-09-30. - [How many games are made with AI? We counted ours](https://gamesbyai.win/blog/ai-made-games-by-the-numbers/): Meet the average AI-made game: a Three.js action game you can play on your phone, made with one tool, and a coin flip away from online multiplayer. 477 games, counted. Published 2026-09-29. - [How AI games are made: one prompt to eight agents](https://gamesbyai.win/blog/how-creators-build-games-with-ai/): One game started from a single sentence in Swedish. Another took about 35 hours of agent time, split across eight agents. Here is how creators say they built theirs. Published 2026-09-29. - [Vibe Jam 2026 top five: from capybaras to ASCII](https://gamesbyai.win/blog/vibe-jam-2026-top-five/): A capybara courier won Vibe Jam 2026. Behind it: a haunted supermarket dash, a history guessing game, a space dogfighter and a horror story drawn in ASCII. Published 2026-09-29.