Vesper: The Last Light

Carry a drowned world's last light through a flooded voxel gate.

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Checked working on Oct 9

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About the game

Carry a lantern through a drowned voxel world. Its light is your health, your ammunition and your money, so every beam you fire spends what keeps you alive.

The Flooded Gate in the Nacre Expanse as the first expedition. Three seals to restore before a glowing portal opens. A route past a grove, a lighthouse and a temple. Jumps across gaps, a light beam and a melee strike.

Play with mouse and keyboard.

Its maker shaped it through playtesting and iteration, with GPT-6 Astra in Codex, aiming for a world you can explore, understand and finish.

Nobody has rated it yet, so it starts in the middle of the ranked jam games and moves with its first rating. How rankings work

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How it was made

Source: Creator's submission (issue #40). Evidence: the creator's own account.

Added
Code by AI
All of it
AI provider
OpenAI
AI model
GPT-6 Astra
AI tools
Codex
Engine
Three.js
Players
Single player

I built it with GPT-6 Astra in Codex, shaping the game through implementation, playtesting and iteration. The project combines AI-assisted work, procedural assets and licensed resources. The goal was not just to generate a scene that looks impressive. It was to make a world you can actually explore, understand and finish—and care a little about along the way.

— Kvickan
Make one like itCodex game development with a clear finish line
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Questions

Who made Vesper: The Last Light?

Kvickan made it. They also made JellyBlob. Their profile here lists both games. You can find them on X as @MansGullberg.

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